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Mikhail Gorbachev of the reformist faction; Yegor Ligachev , leader of the hard-line faction; and Boris Yeltsin , who was the prevalent figure of the nationalist faction. The player could use the simulation to test certain strategies to lead the failing Soviet Union into a new era of prosperity or force its dissolution and integration into the new world order.


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This game introduced the concept of budget management, citizen and faction satisfaction as well as multiple economic values and political spectrum. In Hidden Agenda the user takes the role of the president of Chimerica, a post-revolutionary Central American country, trying to juggle international relations and the needs of the country's citizens.

Virtonomics has a political simulation module where players can participate in election on three levels: Players-politicians can change taxes, custom dues, rent rates, transportation fees and regulate budget which affecting macroeconomics of the game world. Early political simulation games were intended more for education than entertainment. In , On the Campaign Trail was developed as a tool at Kent State University 's political campaign management program, and engaged students in decision-making regarding the campaigns for United States Senate elections between and The game Power Politics and, before it, 's President Elect [13] focused on domestic United States political campaigns but not the running of the country upon election.

In , this was adapted to the Doonesbury Election Game , designed by Randy Chase who also did Power Politics and published by Mindscape , in which players conducted a campaign with the assistance of a pool of advisors selected from characters in the Doonesbury comic strip. The game is heavily tied to modern polling methods, using real-time feedback for how campaign strategy impacts polling numbers.

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Some games in the genre involve enacting policies and budget decisions to sway voters. One such game is Democracy , published in by Positech Games. In Democracy , players make decisions during each turn regarding which policies to support. As turns progress, the player views how their favourability rating changes amongst certain types of voters. There can also be found games that puts the player in the seat of a state leader, such as SuperPower , and its sequel, SuperPower 2 , whose goals are to produce economic stability and prosperity, but the game mainly revolves around foreign policies, with the abilities to interact with other countries in many ways.

The game includes a great number of real-life treaties that influence countries. Web-based games such as NationStates allow players to manage the day-to-day decisions of individual governments, and compete against rival nations. These such forum-based simulation games - often known as "Polsims" - simulate the politics of one specific nation throughout rounds set in differing time periods.

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Not all "Polsims" take place on a national level. Some Polsims take place internationally, whereas others take place on the state or local levels.

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Players on such games play as fictional politicians and participate in debates, media activity, and simulated elections. Realism is highly stressed with key topics of the day often debated on and spun by the players and admins who are able to shape the game world in any way that they choose. In other web based games players register, apply for an open position either a country or person inside a country such as a politician or army general and carry out game activities either through newspapers or other activities or more commonly through gamemasters.

Realism and cooperation tend to be highly promoted in such games. Other construction and management simulations require government management. For example, city-building games such as the SimCity series of games developed and published by Maxis simulates the experience of being a mayor. SimCity features a real-time environment in which the player can create zones for city development, build roads, power and water utilities, and watch as their city develops based on their decisions.

The game was originally published in and as of was in its fifth major release. Strategy games frequently make use of government management challenges.

Government simulation game - Wikipedia

This includes tasks such as building infrastructure and conducting trade. Galactic Civilizations II requires players to manage their approval rating to keep their political party in power. Domestic policy is sometimes abstracted with more emphasis on international conflict. For example, the Civilization series gives players total control over resources, and radically restructuring an empire is a matter of clicking a "revolution! Other strategy games focus on government management to varying degrees. For instance, in the Hearts of Iron games set in World War II the civilian population is only a factor with partisans and manpower , whereas in Victoria a player must not only 'hobnob' and conquer, but implement the Second Industrial Revolution while warding off ushering in real political revolutions such as the upheavals of and communist revolt.

Government simulation game

Government and politics have also been incorporated into adventure games. A Mind Forever Voyaging , published by Infocom in , was an interactive fiction game in which the player controlled a sentient computer capable of experimenting with potential future scenarios based on varying public policy decisions. Newsweek said of the game, "It isn't ' ,' but in some ways it is even scarier.